DAVID J. FRANCO
AA award-nominated music composer and sound designer.
Producing audio for over 50 titles across handheld, console, PC, mobile and VR.
Professional Game Audio
From the technical limitations of the Nintendo DS to modern audio systems in Unity and Unreal Engine, I work across music composition, sound design, audio direction, interactive music, dialogue production, middleware integration and technical audio implementation.
My experience covers the full game audio pipeline, from creative direction and asset production to building responsive audio systems, optimisation and final platform delivery.
Game Boy music
Sound Design
Game trailers
Audio Tool Developer
I’m building my own audio tools and plugins through TIDSANDA. They come from practical challenges I’ve run into in game audio production. I build them to take the repetition out of everyday tasks and leave more time for the creative side of sound design.


Watch the Serial Kompressor demo
Indie Games
Founder ’96
A fictional desktop where the browser, chat windows and little games each give you a different way into the town of Founder.
Explore Founder
Welcome to 1996. Welcome to Founder.
Playable demos & game jams
Download a playable build
CHROMOZONE VR (2022) ZIP ↓ FOUNDER Prototype (2021) ZIP ↓ Dissent (2016 game jam) ZIP ↓Production work
Over 15 years in game audio, from sound direction and composition to shipping playback systems with FMOD and proprietary tools.
Download my CV (PDF) ↓Further credits
- Deed
- Broke Wizards
- Chainmonsters
- Drawn to Life: Two Realms
- Lock’s Quest Remaster
- Scribblenauts Showdown
- Scribblenauts Megapack
- Night Terrors Bloody Mary
- Scribblenauts Unlimited
- Scribblenauts Unmasked
- Run Roo Run
- Scribblenauts Remix
- Hybrid
- Wizardlings
- Geared 2
- Super Scribblenauts
- Drawn to Life: The Next Chapter
- DNA
- Lemony Snicket’s Series of Unfortunate Events
- Moto GBP Manager
- Darts
- Ministry of Sound Club Manager
- Full Spectrum Warrior